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The Most Up-to-date Reports Concerning Office Watercoolers

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darrickpodf: How high the GPU actually clocks depends on the quality of the chip and the enclosure its installed in. Toms Hardware and Eurogamer both imply that the GPU can hit a max boost clock of 1850-1900MHz, but it cant hold it very long. Anandtech reports...

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darrickpodf saved this page on 04/09/2017 04:26am

How high the GPU actually clocks depends on the quality of the chip and the enclosure its installed in. Toms Hardware and Eurogamer both imply that the GPU can hit a max boost clock of 1850-1900MHz, but it cant hold it very long. Anandtech reports average clock speeds from 1620MHz to 1746MHz depending on the game. Building a custom water loop changed that. By drastically lowering the temperature of the GPU, THG was able to significantly increase its average clock rate, allowing it to hit a stable and continuous 2.1GHz. So how did that impact performance? The gains here are fairly nominal, to be quite honest. The games frame rate definitely improves, but only by ~20% compared with a 50% increase in GPU clock (from 1.4GHz to 2.1GHz). This is just one title and not every game responds equally well to GPU clock increases there are always cases of games that scale according to office water coolers several factors, rather than just pushing the GPU harder. .>If.ou want something a bit more un

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kingjhri saved this page on 04/09/2017 09:34pm

How high the GPU actually clocks depends on the quality of the chip and the enclosure its installed in. Toms Hardware and Eurogamer both imply that the GPU can hit a max boost clock of 1850-1900MHz, but it cant hold it very long. Anandtech reports average clock speeds from 1620MHz to 1746MHz depending on the game. Building a custom water loop changed that. By drastically lowering the temperature of the GPU, THG was able to significantly increase its average clock rate, allowing it to hit a stable and continuous 2.1GHz. So how did that impact performance? The gains here are fairly nominal, to be quite honest. The games frame rate definitely improves, but only by ~20% compared with a 50% increase in GPU clock (from 1.4GHz to 2.1GHz). This is just one title and not every game responds equally well to GPU clock increases there are always cases of games that scale according to office water coolers several factors, rather than just pushing the GPU harder. .>If.ou want something a bit more un

Tags: water coolers 
joaquineqmu saved this page on 04/12/2017 06:05am

How high the GPU actually clocks depends on the quality of the chip and the enclosure its installed in. Toms Hardware and Eurogamer both imply that the GPU can hit a max boost clock of 1850-1900MHz, but it cant hold it very long. Anandtech reports average clock speeds from 1620MHz to 1746MHz depending on the game. Building a custom water loop changed that. By drastically lowering the temperature of the GPU, THG was able to significantly increase its average clock rate, allowing it to hit a stable and continuous 2.1GHz. So how did that impact performance? The gains here are fairly nominal, to be quite honest. The games frame rate definitely improves, but only by ~20% compared with a 50% increase in GPU clock (from 1.4GHz to 2.1GHz). This is just one title and not every game responds equally well to GPU clock increases there are always cases of games that scale according to office water coolers several factors, rather than just pushing the GPU harder. .>If.ou want something a bit more un

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